Monday, August 19, 2019
Investigating the Communicative Phenomena in Multi-User Dimensions :: Internet Computers Technology MUDs Essays
Investigating the Communicative Phenomena in Multi-User Dimensions      CHAPTER 1:    Rationale and Literature Review    Magnafix says, "Have you figured out the secret entrance to  Kahn Draxen's castle?"    Newtrik sighs deeply.    Newtrik says, "I think so, but I haven't found the stone key yet!"    Magnafix grins mischievously.    Magnafix gives a stone key to Newtrik.    Newtrik smiles happily.    Newtrik shakes hands with Magnafix.    Newtrik says, "Thanks!"    Magnafix grins broadly and says, "No problem..."    Newtrik leaves west.        Introduction    Purpose    The purpose of this thesis is to investigate the communicative phenomena to be  found in those environments known as Internet MUDs, or Multi-User Dimensions.  These text-based virtual realities are presently available to students and  faculty at most learning institutions, as well as anyone with a computer and a  modem. Though the term "virtual reality" has become connected for many with  visions of fancy headgear and million dollar gloves, MUDs require no such  hardware. They are, however, a form of virtual reality, "because they construct  enduring places, objects, and user identities. These objects have  characteristics that define and constrain how users can interact with them,"  (Holmes & Dishman, 1994, p. 6). Having been created in their most rudimentary  form nearly two decades ago, the technology that supports MUD interaction is  well developed and has spawned a new variety of communicative environment, one  that thousands if not millions of users have found fiercely compelling.    Since MUDs are generally restricted to text-based interaction (some support ANSI  codes, and the graphical MUDs are gaining popularity), one might expect that the  interactions therein are characterized by a lack of regulating feedback,  dramaturgical weakness, few status cues, and social anonymity, as Kiesler and  her colleagues have suggested (Kiesler, Siegal, & McGuire, 1984). While these  characteristics may be readily attributable to the majority of interactions  within experiments on computer conferencing and electronic mail, such is not the  case for MUDs, as each (there are hundreds) is a rich culture unto itself, as  will be shown. This thesis is meant to explore the modalities by which MUD users  avoid the drawbacks mentioned above, specifically, how nonverbal communication  takes place in a virtual world composed solely of words.    Background    History of network computing    The first computer network was created in the late 1960s in an effort by the  Department of Defense to link multiple command sites to one another, thus  ensuring that central command could be carried on remotely, if one or several  were disabled or destroyed. Once the hardware was installed, the military  allowed educational institutions to take advantage of the research resources  inherent in multiple site networking. This interlaced network of computer  connections spread quickly, and in the early 1980's, the network was divided  into MILNET, for strictly military uses, and ARPANET, which, with the advent of    					    
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